AIMSALL Archives

March 2011

AIMSALL@LISTSERV.MIAMIOH.EDU

Options: Use Monospaced Font
Show Text Part by Default
Show All Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Subject:
From:
"Platt, Glenn J." <[log in to unmask]>
Reply To:
Platt, Glenn J.
Date:
Thu, 10 Mar 2011 13:58:32 -0500
Content-Type:
text/plain
Parts/Attachments:
text/plain (66 lines)
I would also add, that this conference is happening simultaneously with
the New Media Consortium's summer conference. Both conferences are
allowing registrants to attend the other's events for free, so it's a
two-fer.

On 3/10/11 12:25 PM, "Duncan, Sean Christopher Dr."
<[log in to unmask]> wrote:

>Just a quick reminder about the Games+Learning+Society 7.0 conference,
>meeting in the political hotbed of Madison, WI this summer.  I sent
>out the CFP a while back, but here's more info for submissions, due
>this coming Monday:
>
>http://glsconference.org/2011/submissions.html
>
>You might note that the conference proposal deadline has been extended
>a week, due to the craziness of what's going on in Madison right now
>(and the role that many organizers for the conference have had in it;
>some have been camped out at the Capitol for the past few weeks).  I
>also wanted to alert you to a significant addition to the CFP that
>must have been added since I last emailed the list about this
>conference:
>
>"Game-Related Artwork or Installation (NEW!): Beginning this year, the
>GLS conference will host a curated art exhibit in our on-site
>dedicated gallery. We welcome your creative works that in any way
>resemble, incorporate, or are inspired by game characters, themes or
>motifs, or are entirely newly-imagined game-like forms. Original
>playable games, creative works that blur the line between art objects
>and games, interactive art installation (as it relates to game play
>and game design), art objects that explore the form of games or forms
>from games as well as their conceptual, intellectual, social, and
>psychological implications of games, and art that challenges the very
>idea of static art objects in the age of instant and ubiquitous
>interactivity are welcome. Works can be two-dimensional,
>three-dimensional, digital, or performed. Please submit a brief
>description of your work and related images or digital materials for
>consideration. Include in the description how the work would be
>displayed and what technical considerations for display will be
>required. Shipping arrangements will be made directly with the
>artist."
>
>It's spring break, obviously, but if you know of any student work or
>if you're interested in exhibiting your own work, I'm almost certain
>that you'll have a good chance of getting something in.  This is a new
>direction for GLS, one that I personally am excited for, and one that
>might mesh well with the digital design emphases of many folks in
>AIMS.
>
>If you have any questions about the proposal process, I'd be happy to
>talk to whomever is interested -- I've been involved with this crew
>for the past 4 years, and it's a premiere venue for those interested
>in games, "new media" and learning.  It's a great community, and one
>that I'd love to see AIMS collectively have a presence at!
>
>Best,
>
>--sean
>
>Sean C. Duncan
>   Armstrong Professor of Interactive Media Studies
>   Assistant Professor, School of Education, Health, and Society &
>   Armstrong Institute for Interactive Media Studies
>   Miami University, Oxford, OH 45056
>   [log in to unmask] / se4n.org

ATOM RSS1 RSS2