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April 2011

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Subject:
From:
"Grace, Lindsay Mr." <[log in to unmask]>
Reply To:
Grace, Lindsay Mr.
Date:
Tue, 5 Apr 2011 12:31:44 -0400
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Agreed, very cool! 
--
Lindsay D. Grace
Armstrong Professor of Fine Arts
Miami University School of Fine Arts
Armstrong Institute for Interactive Media Studies

206 Hiestand Hall
Oxford, Ohio, 45056

http://www.LGrace.com

________________________________________
From: AIMS All [[log in to unmask]] On Behalf Of Todd Edwards [[log in to unmask]]
Sent: Tuesday, April 05, 2011 11:32 AM
To: [log in to unmask]
Subject: Re: The Power of Twitter?

Amazing!

On Apr 5, 2011 11:27 AM, "Sean Duncan" <[log in to unmask]<mailto:[log in to unmask]>> wrote:
> Hi all,
>
> Today we were talking about gaming communities in IMS211 (Game
> Studies), and one of the students made the argument that the world of
> game development and game fandom is highly blurred these days due to
> the rise of the internet and the low barriers for entry into
> conversation with game devs, journalists, scholars. I thought I'd be
> Mr. Clever and, while he was speaking, tweeted this to my followers:
>
> http://twitter.com/#!/scd/status/55271465460838401
>
> I said: "Hey, if you work in games, can you tweet hi to my class
> (#ims211)? I wanna make a point about Twitter and the game dev world."
> The point being that everyone is highly connected via Twitter within
> this industry, and that fans and creatives have an unprecedented means
> of interaction within Twitter. One or two people tweeted back on that
> hashtag immediately, but over the course of the past hour it's...
> exploded. Check out this hashtag search:
>
> http://twitter.com/#!/search?q=%23ims211
>
> As I write this, probably 100 tweets within just past hour, from folks
> ranging from San Francisco to Germany to Brazil, from the president of
> the International Game Developer's Association to BioWare to game
> design faculty elsewhere. From folks just saying hi, to folks
> advertising that they're hiring game design students. I'm dumbfounded
> and humbled that my little tweet got this kind of response -- it's
> quite amazing. I've gathered a new 20-30 followers in the past hour.
>
> I don't know if others experience this kind of community using social
> media in their own branches of interactive media, but there's no
> reason why they can't. My students were amazed by this, and it's
> something that we can easily use to connect students -- on the fly! --
> with practitioners and scholars out there. And job opportunities,
> potentially. So, consider this a plea to get on Twitter and try this
> out yourself, if you're not already on it, it can be an amazing way to
> connect our students with the larger world.
>
> --sean
>
> Sean C. Duncan
>    Armstrong Professor of Interactive Media Studies
>    Assistant Professor, School of Education, Health, and Society &
>    Armstrong Institute for Interactive Media Studies
>    Miami University, Oxford, OH 45056
>    [log in to unmask]<mailto:[log in to unmask]> / se4n.org<http://se4n.org>

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