This is awesome! Any chance we can steer this back toward Miami or the
phrase Interactive Media Studies. It's taken on a life of it's own, which
is good, except that life is its own.
On 4/6/11 7:34 PM, "Duncan, Sean Christopher Dr." <[log in to unmask]>
wrote:
> Seriously, everyone, this is just not ending...
>
> The Twitter hashtag #ims211 has continued into a second day, and is
> still going strong. If you Google "ims211," it's now listed as
> everything from "a venue for game developers to talk" to a hot topic
> of discussion on Twitter in San Francisco at one point. Hundreds of
> people, from folks at big and/or great game studios (EA, Activision,
> BioWare, Treyarch, Double Fine, Zynga, etc.) have tweeted on the
> hashtag, and there's well over 2800 separate tweets contributed to it
> since yesterday morning. Several studios have tweeted that they have
> jobs, and some recruiters have tweeted at me directly. I'll be
> following up with them all once this calms down, to see if we can
> build some relationships with them.
>
> But, I email you all now with the weirdest thing -- someone's
> "designed" an #ims211 t-shirt:
>
> http://ims211.spreadshirt.com/
>
> Someone in Sweden has decided to commemorate this hashtag based on one
> of our course listings with a shirt, donating his cut ($2.10 for every
> $15) to charity. There's now a new hashtag, #charityshirt, that's
> evolved from the original #ims211 hashtag.
>
> I guess I know how Lindsay and I will introduce ourselves at GDC next
> year. "Hi, we're from the University that started IMS." This is an
> amazing, crazy thing.
>
> --sean
>
> Sean C. Duncan
> Armstrong Professor of Interactive Media Studies
> Assistant Professor, School of Education, Health, and Society &
> Armstrong Institute for Interactive Media Studies
> Miami University, Oxford, OH 45056
> [log in to unmask] / se4n.org
>
>
>
> On Tue, Apr 5, 2011 at 12:31 PM, Grace, Lindsay Mr. <[log in to unmask]> wrote:
>> Agreed, very cool!
>> --
>> Lindsay D. Grace
>> Armstrong Professor of Fine Arts
>> Miami University School of Fine Arts
>> Armstrong Institute for Interactive Media Studies
>>
>> 206 Hiestand Hall
>> Oxford, Ohio, 45056
>>
>> http://www.LGrace.com
>>
>> ________________________________________
>> From: AIMS All [[log in to unmask]] On Behalf Of Todd Edwards
>> [[log in to unmask]]
>> Sent: Tuesday, April 05, 2011 11:32 AM
>> To: [log in to unmask]
>> Subject: Re: The Power of Twitter?
>>
>> Amazing!
>>
>> On Apr 5, 2011 11:27 AM, "Sean Duncan"
>> <[log in to unmask]<mailto:[log in to unmask]>> wrote:
>>> Hi all,
>>>
>>> Today we were talking about gaming communities in IMS211 (Game
>>> Studies), and one of the students made the argument that the world of
>>> game development and game fandom is highly blurred these days due to
>>> the rise of the internet and the low barriers for entry into
>>> conversation with game devs, journalists, scholars. I thought I'd be
>>> Mr. Clever and, while he was speaking, tweeted this to my followers:
>>>
>>> http://twitter.com/#!/scd/status/55271465460838401
>>>
>>> I said: "Hey, if you work in games, can you tweet hi to my class
>>> (#ims211)? I wanna make a point about Twitter and the game dev world."
>>> The point being that everyone is highly connected via Twitter within
>>> this industry, and that fans and creatives have an unprecedented means
>>> of interaction within Twitter. One or two people tweeted back on that
>>> hashtag immediately, but over the course of the past hour it's...
>>> exploded. Check out this hashtag search:
>>>
>>> http://twitter.com/#!/search?q=%23ims211
>>>
>>> As I write this, probably 100 tweets within just past hour, from folks
>>> ranging from San Francisco to Germany to Brazil, from the president of
>>> the International Game Developer's Association to BioWare to game
>>> design faculty elsewhere. From folks just saying hi, to folks
>>> advertising that they're hiring game design students. I'm dumbfounded
>>> and humbled that my little tweet got this kind of response -- it's
>>> quite amazing. I've gathered a new 20-30 followers in the past hour.
>>>
>>> I don't know if others experience this kind of community using social
>>> media in their own branches of interactive media, but there's no
>>> reason why they can't. My students were amazed by this, and it's
>>> something that we can easily use to connect students -- on the fly! --
>>> with practitioners and scholars out there. And job opportunities,
>>> potentially. So, consider this a plea to get on Twitter and try this
>>> out yourself, if you're not already on it, it can be an amazing way to
>>> connect our students with the larger world.
>>>
>>> --sean
>>>
>>> Sean C. Duncan
>>> Armstrong Professor of Interactive Media Studies
>>> Assistant Professor, School of Education, Health, and Society &
>>> Armstrong Institute for Interactive Media Studies
>>> Miami University, Oxford, OH 45056
>>> [log in to unmask]<mailto:[log in to unmask]> /
>>> se4n.org<http://se4n.org>
>>
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