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July 2010

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From:
"Grace, Lindsay Mr." <[log in to unmask]>
Reply To:
Grace, Lindsay Mr.
Date:
Sun, 11 Jul 2010 21:39:45 -0400
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Hey, just a final reminder about Meaningful Play. Please feel free to pass this info on to interested parites. Thanks!

Meaningful Play 2010
October 21 - 23, 2010
East Lansing, MI, USA
http://meaningfulplay.msu.edu

Meaningful Play 2010 call for submissions deadline is July 14, 2010

Whether designed to entertain or to achieve more "serious" purposes, games have the potential to impact players' beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior.

Meaningful Play 2010 is a conference about theory, research, and game design innovations, principles and practices.   Meaningful Play brings scholars, industry professionals, and students together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways.

Paper, Panel, Poster, Roundtable, Workshop, and Game Submissions are sought from both researchers and practitioners in academia and industry.

While any topic related to games for entertainment and learning is appropriate to submit to Meaningful Play 2010, topics of particular interest include:

1) Exploring meaningful applications of games

* Games to change attitudes, beliefs, or behaviors (including social impact games and health games)
* Games to stimulate creativity or innovation
* Games to build social skills
* Games to advertise and persuade
* Games to exercise specific cognitive functions
* Games to explore personal beliefs and help make decisions
* Games to build knowledge and skills (games for learning)
* Serious games for history and cultural heritage learning
* Games to promote civic, social, and humanitarian organization and participation

2) Issues in designing meaningful play

* Game design for specific audience segments
* Player types and play styles
* Story and storytelling in games
* Competitive and cooperative play (single player, multiplayer and massively multiplayer)
* Balancing entertainment and serious goals
* Repurposing entertainment games for serious purposes (and vice versa)
* Unintended and unexpected effects of games
* Using psychology and neuroscience to design and understand games
* Emerging design research methods to help create better games
* Measuring game impacts
* Innovative techniques and technologies for the design of meaningful play (e.g. game mechanics, reward systems, and user interfaces)

Submission deadline is by the end of July 14, 2010.

Complete details on Meaningful Play 2010 are available at:
http://meaningfulplay.msu.edu

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