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September 2005

CLEANACCESS@LISTSERV.MIAMIOH.EDU

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Subject:
From:
Thomas MacMullen <[log in to unmask]>
Reply To:
Perfigo SecureSmart and CleanMachines Discussion List <[log in to unmask]>
Date:
Thu, 8 Sep 2005 14:27:14 -0500
Content-Type:
text/plain
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text/plain (135 lines)
Our web registration page is pre-populated with the valid MAC prefixes. A
student registers their console and the MAC is checked automatically
against the prefixes. If the MAC is valid, the request is passed on in an
e-mail to those responsible for registering the exception in Clean Access.
If the MAC address is invalid, the student gets an error page.

I would like to get it to the point where the page would automatically
enter the MAC address into clean access as well, but I never could get
access to the database.

Thomas MacMullen
Eastern Illinois University
Network Specialist I

-----Original Message-----
From: Perfigo SecureSmart and CleanMachines Discussion List
[mailto:[log in to unmask]] On Behalf Of Ed Loebach
Sent: Thursday, September 08, 2005 12:15 PM
To: [log in to unmask]
Subject: Re: PS2 - game ports management

We have our students register the mac address with a web registration
page.  I then take the MAC address and at least verify that it is
registered to the company they claim the system is for.  I look up the MAC
address at the following site:
http://coffer.com/mac_find/


>I am also looking for solution without managing hundreds of ports.   At the
>beginning of semester, we allow game devices to get online without
>registration and just opening those gaming ports.  But now, we found
>managing ports are too labor intensive after seeing all the port requests
>coming in.    Some popular games also use port 80/443, do you just open
>those ports or allow those hosts?
>
> What is the good solution you have that you and users are both satisfied
>for xbox and ps2?   1. Web page registration  2. walk-in registration
>showing game device at HelpDesk  3.  managing ports /hosts?
>
>Thank you.
>
>Wendy Shih
>Kent State University
>
>
>
>
>
>             "Joyce, Todd N"
>             <[log in to unmask]>
>             Sent by: Perfigo                                           To
>             SecureSmart and              [log in to unmask]
>             CleanMachines                                              cc
>             Discussion List
>             <[log in to unmask]                                  Subject
>             OHIO.EDU>                    Playstation - Socom Navy Seals
>
>
>             09/05/2005 02:23 PM
>
>
>              Please respond to
>             Perfigo SecureSmart
>              and CleanMachines
>               Discussion List
>             <[log in to unmask]
>                  OHIO.EDU>
>
>
>
>
>
>
>
>It seems that Socom Navy Seals uses UDP port 6000 - 6999.
>
>Anyone know an easy way to open that many up other than 1 by 1
>
>That would be a great feature enhancement if anyone is out there from
>the Cisco Side
>
>Here is what I found online
>
>
>20. What ports do I need to forward for [insert game title here]?
>SOCOM 1, SOCOM II (2), Twisted Metal Black Online, NFL Gameday:
>Tell the router to allow TCP Ports: 10070 - 10080 and UDP Ports
>6000-6999 to send data and recieve data.
>Tony Hawk's Pro Skater 4 and Tony Hawk's Underground 2:
>UDP port 5150.
>Frequency and Amplitude:
>TCP Ports 10070 - 10080 and UDP Ports 10070 and you need to allow
>incoming ICMP Echo Reply.
>Madden NFL 2003 and 2004:
>UDP ports 1791, 1792, 9995 and 9996.
>Medal of Honor: Rising Sun:
>TCP 13505, TCP 443, UDP 3658/3659, UDP 6000/6001 (for voice chat).
>Also, if using a router or a firewall, you MAY want to foreward port
>28500 to address 10.14.248.177 Final Fantasy XI:
>TCP 25, 80, 110, 443, and 50000 - 65535 UDP 50000 - 65535 TCP 1024 -
>65535 Madden NFL 2006 Ports:
>HTTP: 80 (outbound only)
>HTTPS: 443 (outbound only)
>TCP: 13505, 26300-26399 (outbound only)
>UDP: 1795, 1797 (inbound and outbound)
>GoldenEye Rogue Agent Ports:
>Ports 21600-21699 are TCP and are outgoing ports for connecting to the
>Lobby server.
>Port 13505 is TCP and is an outgoing port for connecting to the EA
>Messenger (buddy list) server.
>Ports 3658 & 3659 are UDP and are incoming/outgoing ports for
>connecting to another user to play a game.
>Port 6000 is UDP and is an incoming/outgoing port for connecting to
>another user for headset use during a game.
>
>
>
>
>todd
>
>Todd Joyce
>Network Services
>Radford University - The Smart Choice
>[log in to unmask]
>(540) 831-7777
>
>There is no good way to bring a cupcake to work.



Ed Loebach
Residence Hall Support Technician
Hendrickson Center 4G
(507)457-1433

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