Our web registration page is pre-populated with the valid MAC prefixes. A
student registers their console and the MAC is checked automatically
against the prefixes. If the MAC is valid, the request is passed on in an
e-mail to those responsible for registering the exception in Clean Access.
If the MAC address is invalid, the student gets an error page.
I would like to get it to the point where the page would automatically
enter the MAC address into clean access as well, but I never could get
access to the database.
Thomas MacMullen
Eastern Illinois University
Network Specialist I
-----Original Message-----
From: Perfigo SecureSmart and CleanMachines Discussion List
[mailto:[log in to unmask]] On Behalf Of Ed Loebach
Sent: Thursday, September 08, 2005 12:15 PM
To: [log in to unmask]
Subject: Re: PS2 - game ports management
We have our students register the mac address with a web registration
page. I then take the MAC address and at least verify that it is
registered to the company they claim the system is for. I look up the MAC
address at the following site:
http://coffer.com/mac_find/
>I am also looking for solution without managing hundreds of ports. At the
>beginning of semester, we allow game devices to get online without
>registration and just opening those gaming ports. But now, we found
>managing ports are too labor intensive after seeing all the port requests
>coming in. Some popular games also use port 80/443, do you just open
>those ports or allow those hosts?
>
> What is the good solution you have that you and users are both satisfied
>for xbox and ps2? 1. Web page registration 2. walk-in registration
>showing game device at HelpDesk 3. managing ports /hosts?
>
>Thank you.
>
>Wendy Shih
>Kent State University
>
>
>
>
>
> "Joyce, Todd N"
> <[log in to unmask]>
> Sent by: Perfigo To
> SecureSmart and [log in to unmask]
> CleanMachines cc
> Discussion List
> <[log in to unmask] Subject
> OHIO.EDU> Playstation - Socom Navy Seals
>
>
> 09/05/2005 02:23 PM
>
>
> Please respond to
> Perfigo SecureSmart
> and CleanMachines
> Discussion List
> <[log in to unmask]
> OHIO.EDU>
>
>
>
>
>
>
>
>It seems that Socom Navy Seals uses UDP port 6000 - 6999.
>
>Anyone know an easy way to open that many up other than 1 by 1
>
>That would be a great feature enhancement if anyone is out there from
>the Cisco Side
>
>Here is what I found online
>
>
>20. What ports do I need to forward for [insert game title here]?
>SOCOM 1, SOCOM II (2), Twisted Metal Black Online, NFL Gameday:
>Tell the router to allow TCP Ports: 10070 - 10080 and UDP Ports
>6000-6999 to send data and recieve data.
>Tony Hawk's Pro Skater 4 and Tony Hawk's Underground 2:
>UDP port 5150.
>Frequency and Amplitude:
>TCP Ports 10070 - 10080 and UDP Ports 10070 and you need to allow
>incoming ICMP Echo Reply.
>Madden NFL 2003 and 2004:
>UDP ports 1791, 1792, 9995 and 9996.
>Medal of Honor: Rising Sun:
>TCP 13505, TCP 443, UDP 3658/3659, UDP 6000/6001 (for voice chat).
>Also, if using a router or a firewall, you MAY want to foreward port
>28500 to address 10.14.248.177 Final Fantasy XI:
>TCP 25, 80, 110, 443, and 50000 - 65535 UDP 50000 - 65535 TCP 1024 -
>65535 Madden NFL 2006 Ports:
>HTTP: 80 (outbound only)
>HTTPS: 443 (outbound only)
>TCP: 13505, 26300-26399 (outbound only)
>UDP: 1795, 1797 (inbound and outbound)
>GoldenEye Rogue Agent Ports:
>Ports 21600-21699 are TCP and are outgoing ports for connecting to the
>Lobby server.
>Port 13505 is TCP and is an outgoing port for connecting to the EA
>Messenger (buddy list) server.
>Ports 3658 & 3659 are UDP and are incoming/outgoing ports for
>connecting to another user to play a game.
>Port 6000 is UDP and is an incoming/outgoing port for connecting to
>another user for headset use during a game.
>
>
>
>
>todd
>
>Todd Joyce
>Network Services
>Radford University - The Smart Choice
>[log in to unmask]
>(540) 831-7777
>
>There is no good way to bring a cupcake to work.
Ed Loebach
Residence Hall Support Technician
Hendrickson Center 4G
(507)457-1433
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