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September 2005

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Subject:
From:
"Flagg, Martin D." <[log in to unmask]>
Reply To:
Perfigo SecureSmart and CleanMachines Discussion List <[log in to unmask]>
Date:
Thu, 8 Sep 2005 13:48:44 -0400
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We have them bring them in to verify MAC then create a filter and assign
it to a role of Games.  Currently, Games has no blocks but it allows me
to add them later if I see a need.

In the description I do

ConsoleType_UserID_Classof20XX
  


Martin D. Flagg
Network Engineer/Administrator
Hiram College
PH:  330-569-5376
FAX: 330-569-5462
email: [log in to unmask]
-
If you lend someone $20, 
and never see that person again,
it was probably worth it.


 


-----Original Message-----
From: Perfigo SecureSmart and CleanMachines Discussion List
[mailto:[log in to unmask]] On Behalf Of WENDY SHIH
Sent: Thursday, September 08, 2005 12:28 PM
To: [log in to unmask]
Subject: PS2 - game ports management

I am also looking for solution without managing hundreds of ports.   At
the
beginning of semester, we allow game devices to get online without
registration and just opening those gaming ports.  But now, we found
managing ports are too labor intensive after seeing all the port
requests
coming in.    Some popular games also use port 80/443, do you just open
those ports or allow those hosts?

 What is the good solution you have that you and users are both
satisfied
for xbox and ps2?   1. Web page registration  2. walk-in registration
showing game device at HelpDesk  3.  managing ports /hosts?

Thank you.

Wendy Shih
Kent State University




 

             "Joyce, Todd N"

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Subject 
             OHIO.EDU>                    Playstation - Socom Navy Seals

 

 

             09/05/2005 02:23 PM

 

 

              Please respond to

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It seems that Socom Navy Seals uses UDP port 6000 - 6999.

Anyone know an easy way to open that many up other than 1 by 1

That would be a great feature enhancement if anyone is out there from
the Cisco Side

Here is what I found online


20. What ports do I need to forward for [insert game title here]?
SOCOM 1, SOCOM II (2), Twisted Metal Black Online, NFL Gameday:
Tell the router to allow TCP Ports: 10070 - 10080 and UDP Ports
6000-6999 to send data and recieve data.
Tony Hawk's Pro Skater 4 and Tony Hawk's Underground 2:
UDP port 5150.
Frequency and Amplitude:
TCP Ports 10070 - 10080 and UDP Ports 10070 and you need to allow
incoming ICMP Echo Reply.
Madden NFL 2003 and 2004:
UDP ports 1791, 1792, 9995 and 9996.
Medal of Honor: Rising Sun:
TCP 13505, TCP 443, UDP 3658/3659, UDP 6000/6001 (for voice chat).
Also, if using a router or a firewall, you MAY want to foreward port
28500 to address 10.14.248.177 Final Fantasy XI:
TCP 25, 80, 110, 443, and 50000 - 65535
UDP 50000 - 65535
TCP 1024 - 65535
Madden NFL 2006 Ports:
HTTP: 80 (outbound only)
HTTPS: 443 (outbound only)
TCP: 13505, 26300-26399 (outbound only)
UDP: 1795, 1797 (inbound and outbound)
GoldenEye Rogue Agent Ports:
Ports 21600-21699 are TCP and are outgoing ports for connecting to the
Lobby server.
Port 13505 is TCP and is an outgoing port for connecting to the EA
Messenger (buddy list) server.
Ports 3658 & 3659 are UDP and are incoming/outgoing ports for connecting
to another user to play a game.
Port 6000 is UDP and is an incoming/outgoing port for connecting to
another user for headset use during a game.




todd

Todd Joyce
Network Services
Radford University - The Smart Choice
[log in to unmask]
(540) 831-7777

There is no good way to bring a cupcake to work.

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