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November 2011

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From:
Sean Duncan <[log in to unmask]>
Reply To:
Sean Duncan <[log in to unmask]>
Date:
Thu, 3 Nov 2011 06:58:33 -0400
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Hi all,

The call for Games+Learning+Society 8.0 is out.  It's a great
conference that several of us were at last year, covering topics
ranging from game studies to digital media and learning research.  I
wanted to let everyone know it was up at http://glsconference.org, but
also to note a few changes for this year -- first, the CFP is out
earlier than usual as they want papers this year rather than just
abstracts, plus they're adding an "Educational Game Arcade"
submissions area this year (which I'm encouraging my students to
submit for).  And, I see that the student/teacher early bird rate is
only $50 (about 5 times cheaper than it's been in the past), so it's a
great conference to plug for any of our undergrads who might be
interested in this field.

The conference has been a great experience, and looks to be great
again this year.  If anyone is interested in finding out more or is
interested in collaborating on a symposium proposal, please let me
know. I'll be submitting multiple somethings this year, like usual...

Best,

--sean

.....

*Call for Papers*

*Games+Learning+Society Conference 8.0
**http://glsconference.org* <http://glsconference.org/>*
June 13-15, 2012 *

*Madison, WI*


The University of Wisconsin–Madison is excited to announce the
Games+Learning+Society (GLS) Conference 8.0 to be held June 13-15, 2012,
with preconference activities on June 12 including the GLS Educators
Symposium and the inaugural year of the GLS Doctoral Consortium at the
Memorial Union on campus.

The GLS Conference is the premier event in the field of videogames and
learning. Now in its eighth year, this grassroots “indie” event is evolving
to include more innovative content formats and new programming. The GLS
conference is one of the few destinations where the people who create
high-quality digital learning media can gather for serious discussion about
what is happening in the field and how the field can serve the public
interest. Our event is well known for its exceptionally high quality of
content yet “community event” feel. Each year, we foster in-depth
conversation and social networking across diverse disciplines including
game studies, education research, learning sciences, industry, government,
educational practice, media design, and business. Our continued commitment
is to reinvent learning both in and out of formal school environments
through the promise of games and simulations.

Conference highlights include: keynotes by leaders in both academics and
industry; interactive workshops on game research and game design; both
individual and symposia presentation sessions; big debates about critical
aspects of gaming and game design; hands‐on game play in the arcade; the
“hall of failure”; a massively multi-player evening poster session over
cocktails & hors d’oeuvres; fireside chats that enable cozy conversations
among VIP speakers and attendees; and the GLS Games and Art Exhibition. A
new session type offered this year will be the Educational Game Arcade,
which will offer a space for conference attendees to play the games created
by members of our community.

Confirmed Speakers include: Colleen Macklin, Reed Stevens, and Sebastian
Deterding.

We offer a variety of session formats, encouraging submissions from
traditional paper presentations to innovative formats focusing on game
play. All submissions are due online by January 31, 2012. Complete
submission guidelines can be found on the submissions site at
http://glsconference.org as well as more information about the GLS
Educators Symposium and the GLS Doctoral Consortium.

--sean

Sean C. Duncan
   Armstrong Professor of Interactive Media Studies
   Assistant Professor, School of Education, Health, and Society &
   Armstrong Institute for Interactive Media Studies
   Miami University, Oxford, OH 45056
   [log in to unmask] / se4n.org

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